![]() ![]() It could be something common like Fighting I, or it could be something unique like Sap Strength, or berserker's rage (which cannot be gained anywhere else for heroes in-game). Each leader can select their starting equipment, which also determines their starting skill.You get the point.Ĭurrently, AoW 4 has the following to make heroes and leaders somewhat distinct, but I don't think that's remotely enough to make them distinct: Like all melee fighter heroes feel same, all ranged heroes same, all magic heroes same, all support heroes feel same. In AoW 4 it feels like heroes and leaders lack distinctiveness from each other. ![]() However, in AoW4, hero system took a lot of steps backwards and it feels even worse than AoW 3. Hero system was improved in Planetfall because on top of classes, races also allowed access to different skill pools, which allowed some interesting combinations. all theocrat heroes were pretty much same). I feel like ever since Age of Wonders 3, heroes have become pretty much generic, having same skill pools and similar abilities (e.g.
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